
Project Portfolio
In-depth looks at all the things I’ve designed, from Games, to 2D images!
GAMES:

It remains my largest and most ambitious project to date, and the strongest representation of my skills, creative range, and experience as a game developer.


SMALL CREATIONS:
Beyond:
A Sci-fi No Man’s Sky Inspired game I made in Dreams PS4 when it launched in Early Access. It was also one of the first games to feature:
- Planetary Exploration
- Multiple Missions & Planets
- Unique NPCs like wildlife, Aliens.
- Player & Vehicle Customization
Unfortunately, with the Dreams PS4 servers going offline, playing the game is no longer possible. However, you can watch a Full Playthrough [here] – Special thanks to
[Elca Gaming]
Additional Dreams:
MORE STUFF:

BallRunner:
BallRunner is a fast-paced 3D platformer where you control a ball through a series of dangerous obstacles and platforms. With forward movement constantly pushing you ahead, you’ll need to dodge, jump, and steer your way to the finish while collecting coins to maximize your score.
- Released in 2018 / Made in a few weeks.
- My first Unity Project
- Used to Learn Unity
- Learned Basic Scripting
- First Official Game/Project for University
This was my first real project in Unity and my first official university project. I intentionally kept the scope small so I could focus on learning the engine and building a strong foundation in Unity development. While it may not compare to my more recent projects, BallRunner represents an important milestone in my development as a game designer and is a project I still enjoy looking back on.
Square Off:
Square Off is a 1v1 capture-the-flag game built in Unity for my university’s arcade machine. Two players compete to capture the opposing team’s flag while defending their own. Designed specifically for an arcade setting, the project challenged me to create a simple, immediately understandable gameplay loop that was competitive and fun to play.
- Released in 2018 / Made in a few weeks.
We playtested Square Off with the entire class, and it quickly became one of the most memorable projects of the semester. The class, and even our professor, were cheering and getting invested in the matches enough that a professor from the neighboring class came over to see what was happening. We were eventually asked to quiet down, but we were later invited to present the game to their class as well!
Fish ‘N’ Fetch:
Fish ‘N’ Fetch was another university project focused on creating a stylized, clay-like visual aesthetic. Built in Unreal Engine 4, the game has you platform through levels with your trusty sidekick, Fetch, who can be thrown at targets to lower bridges, open gates, and unlock new paths.
- Released in 2019 / Made in Two Weeks
- University Project
- Basic Platforming
- Basic Puzzles
Misc:
I love creating things – whether it’s games, art, music, or mods, I’m always drawn to the creative process. My journey started with LittleBigPlanet and continued to grow through Dreams by Media Molecule, where I spent countless hours experimenting, building, and bringing ideas to life.
That early freedom to create sparked a passion that has stayed with me ever since.
MODS:
🚧COMING SOON🚧















