Game Engines:
Unreal Engine is my primary development platform, backed by over 6+ years of hands-on experience. I’m highly proficient in its tools and workflows, with a focus on:
- Level design (see workflow)
- Lighting
- Basic Blueprint scripting
- Narrative Design (see workflow).
- Source Control
- UI design
- Audio design / implementation (see workflow).
Unity Engine was used extensively throughout my university projects, building a solid foundation in game development that easily translates to other engines, including Unreal Engine.
Other editors: I’ve spent significant time working with in-game creation tools in titles like LittleBigPlanet, Dreams, No Man’s Sky, and Fallout 4. These experiences have strengthened my foundation in level design and world-building — anything that allows me to create and shape environments naturally draws me in.


Narrative Design:
I specialize in crafting deep, cohesive lore that strengthens both narrative direction and player immersion. I prioritize careful planning to maintain consistency and avoid plot holes, ensuring a seamless storytelling experience. Worldbuilding is central to my approach, from establishing rules and histories to shaping environments and narrative context.
- ▪ Lore bibles
- ▪ In-game notes
- ▪ Multiple Stories / Scripts
- ▪ Character Dialogue
- ▪ Environmental story-telling
Audio Design:
Audacity is a versatile, free tool I’ve used extensively for creating custom sounds, recording dialogue, and handling a variety of audio tasks throughout development.
- ▪ Custom Sounds
- ▪ Recorded Dialogue
- ▪ Custom Level Ambience
- ▪ Special Voice Filters
- ▪ And More!
Project Management:
Team Management: Effective teamwork is critical in game development. I’ve led teams by managing schedules, organizing weekly deliverables, and maintaining clear communication to keep production on track. Strong leadership ensures both efficiency and team alignment.
- Task management Programs like Trello
- Sprint Planning & task breakdown
- Milestone planning and delivery tracking
- Agile / iterative development workflows
- Cross-discipline team coordination (design, art, programming)
- Scope management and feature prioritization
2D Art:
Photoshop is a fantastic program for creating basic 2D images. I’ve been using it for over 7+ years now. I’ve used it to create or edit:
- 2D Textures
- Custom 2D art
- Edit Game Screenshots
- Edit textures for in-game customization
- UI design
3D Art:
Blender: I’ve spent a little time working in Blender as well. It’s a fantastic tool that has helped me with many projects. Although I do not specialize in 3D modeling, I still like to use it from time to time.
- Low Poly Hard Surface 3D Modeling
- Basic 3D animation
Blender: I’ve spent a little time working in Blender as well. It’s a fantastic tool that has helped me with many projects. Although I do not specialize in 3D modeling, I still like to use it from time to time.

































