

A Day Out
A DAY OUT is a supernatural cryptid-hunting game featuring monsters, handcrafted environments, original music, narrative content, and more. As Project Lead, Creative Director, and Game Director, I helped shape the project from its earliest concepts through Early Access and its 1.0 release.
On a two-person team, I took on a wide range of responsibilities across design, development, narrative, and production, including creating 20+ maps for the game. A DAY OUT is my largest and most ambitious project to date.
- Date. Feb 2021 – 5/09/2023(Early Access) | 6/27/24(1.0) – CURRENT
- Role. Project Lead, Creative Director, Game Director, Lead Narrative Designer, Lead Level Designer, Lead Writer,
- Team-size. 2
- Purpose. Personal Project
- Tools: Unreal Engine 4.26, Photoshop, Blender, Github, DaVinci Resolve, Audacity, PureRef.
Highlights
- Published on Steam in 2023 and has been receiving major updates as of September, 2026.
- Over 40,000 players!
- Played by SEVERAL big & small content creators, including SMii7Y, CaRtOoNz, Fooster, Fisk, and many more!
- Large Discord Community with Community Lore, Community Created Content, & more!
- I Created over 20+ Maps for this project!
With such an ambitious project and a two-person team, careful scope management was essential. I chose to launch A DAY OUT in Early Access, allowing us to establish a strong foundation, gather player feedback, generate funding, and continue expanding the game while maintaining its overall vision.
Explore the sections below for a deeper look at my contributions, responsibilities, and the work I created for A DAY OUT.
LEVEL DESIGN

Maps, encounters, exploration, and my level design process.
COMMUNITY

Playtesting, player feedback, updates, and community management.
NARRATIVE DESIGN

Storytelling, worldbuilding, character writing, and narrative design.
ADDITIONAL WORK




