Kevin H

Designing responsive, cinematic gameplay experiences that react to player choices, making every encounter feel intentional, surprising, and worth replaying again. But most of all, making fun games!

About

Hello! I’m Kevin H, your friendly neighborhood game designer based in Massachusetts! With over 6 years in the industry, I love to blend narrative storytelling with engaging gameplay to create the best experience possible. When I’m not crafting game worlds, you’ll probably find me hiking, traveling, and connecting with new faces!

PROJECTS

A DAY OUT

A Day Out is a supernatural cryptid hunting game featuring multiple monsters, maps, songs, and so much more.
Built in Unreal Engine 4.
Roles: Creative Director & More!
Highlights: All My Game Design Skills

OXALIS

A Sci-fi farming sim that takes place on a small planet named Oxalis.
Built in UNITY Engine
Roles: Level Designer
Highlights: Level Design workflow

TP ROYALE

A fast-paced lighthearted third-person action game where players compete against AI or other players for TP.
Built in Unreal Engine 4.
Roles: Level Design & More!
Highlights: Level Design, level flow.

Skills

With over six years of Unreal Engine, I craft engaging game experiences from start to finish. As a seasoned lead on game projects, I also excel in project management, ensuring seamless collaboration and efficient execution.

I specialize in Narrative and Level Design, using environment, pacing, and worldbuilding to deliver compelling, layered storytelling through gameplay.